enable f16; struct VertexInputs { @location(0) loc0 : i32, @location(1) loc1 : u32, @location(2) loc2 : f32, @location(3) loc3 : vec4, @location(4) loc4 : f16, @location(5) loc5 : vec3, }; @vertex fn main(inputs : VertexInputs) -> @builtin(position) vec4 { let i : i32 = inputs.loc0; let u : u32 = inputs.loc1; let f : f32 = inputs.loc2; let v : vec4 = inputs.loc3; let x : f16 = inputs.loc4; let y : vec3 = inputs.loc5; return vec4(); }