struct strided_arr { @size(16) el : i32, } type Arr = array<strided_arr, 2u>; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var<uniform> x_7 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var f : f32; var a : i32; f = 2.0; let x_27 : f32 = f; a = i32((1.0 - clamp(1.0, 1.0, x_27))); let x_31 : i32 = a; let x_33 : i32 = x_7.x_GLF_uniform_int_values[1].el; if ((x_31 == x_33)) { let x_39 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_48 : i32 = x_7.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4<f32>(f32(x_39), f32(x_42), f32(x_45), f32(x_48)); } else { let x_52 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_53 : f32 = f32(x_52); x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }