#version 310 es
precision mediump float;

layout(location = 0) in float none_1;
layout(location = 1) flat in float tint_symbol_1_1;
layout(location = 2) in float perspective_center_1;
layout(location = 3) centroid in float perspective_centroid_1;
layout(location = 4) in float perspective_sample_1;
layout(location = 5) in float linear_center_1;
layout(location = 6) centroid in float linear_centroid_1;
layout(location = 7) in float linear_sample_1;
void tint_symbol(float none, float tint_symbol_1, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) {
}

void main() {
  tint_symbol(none_1, tint_symbol_1_1, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1);
  return;
}