static int dimAOuter_1 = 0; cbuffer cbuffer_x_48 : register(b3, space0) { uint4 x_48[5]; }; static int dimInner_1 = 0; static int dimBOuter_1 = 0; RWByteAddressBuffer x_54 : register(u0, space0); static uint3 gl_LocalInvocationID = uint3(0u, 0u, 0u); static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u); groupshared float mm_Asub[64][64]; groupshared float mm_Bsub[64][1]; ByteAddressBuffer x_165 : register(t1, space0); static int batch = 0; ByteAddressBuffer x_185 : register(t2, space0); bool coordsInBounds_vi2_vi2_(inout int2 coord, inout int2 shape) { bool x_87 = false; bool x_88_phi = false; const int2 x_76 = coord; const bool x_81 = all((x_76 >= int2(0, 0))); x_88_phi = x_81; if (x_81) { const int2 x_84 = coord; const int2 x_85 = shape; x_87 = all((x_84 < x_85)); x_88_phi = x_87; } return x_88_phi; } float mm_readA_i1_i1_(inout int row, inout int col) { int batchASize = 0; int2 param_10 = int2(0, 0); int2 param_11 = int2(0, 0); float x_430 = 0.0f; const uint scalar_offset = (20u) / 4; const int x_417 = asint(x_48[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = (24u) / 4; const int x_419 = asint(x_48[scalar_offset_1 / 4][scalar_offset_1 % 4]); batchASize = (x_417 * x_419); const int x_421 = row; const int x_422 = col; const int x_424 = dimAOuter_1; const int x_425 = dimInner_1; param_10 = int2(x_421, x_422); param_11 = int2(x_424, x_425); const bool x_429 = coordsInBounds_vi2_vi2_(param_10, param_11); if (x_429) { const int x_438 = batch; const int x_439 = batchASize; const int x_441 = row; const int x_442 = dimInner_1; const int x_445 = col; const float x_448 = asfloat(x_165.Load((4u * uint((((x_438 * x_439) + (x_441 * x_442)) + x_445))))); x_430 = x_448; } else { x_430 = 0.0f; } return x_430; } float mm_readB_i1_i1_(inout int row_1, inout int col_1) { int batchBSize = 0; int2 param_12 = int2(0, 0); int2 param_13 = int2(0, 0); float x_468 = 0.0f; const uint scalar_offset_2 = (36u) / 4; const int x_455 = asint(x_48[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = (40u) / 4; const int x_457 = asint(x_48[scalar_offset_3 / 4][scalar_offset_3 % 4]); batchBSize = (x_455 * x_457); const int x_459 = row_1; const int x_460 = col_1; const int x_462 = dimInner_1; const int x_463 = dimBOuter_1; param_12 = int2(x_459, x_460); param_13 = int2(x_462, x_463); const bool x_467 = coordsInBounds_vi2_vi2_(param_12, param_13); if (x_467) { const int x_475 = batch; const int x_476 = batchBSize; const int x_478 = row_1; const int x_479 = dimBOuter_1; const int x_482 = col_1; const float x_485 = asfloat(x_185.Load((4u * uint((((x_475 * x_476) + (x_478 * x_479)) + x_482))))); x_468 = x_485; } else { x_468 = 0.0f; } return x_468; } int getOutputFlatIndex_vi3_(inout int3 coords) { const int3 x_99 = coords; const uint scalar_offset_4 = (64u) / 4; const int x_105 = asint(x_48[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = (68u) / 4; const int x_107 = asint(x_48[scalar_offset_5 / 4][scalar_offset_5 % 4]); return int(dot(float3(x_99), float3(int3(x_105, x_107, 1)))); } void setOutput_i1_f1_(inout int flatIndex, inout float value) { const int x_95 = flatIndex; const float x_96 = value; x_54.Store((4u * uint(x_95)), asuint(x_96)); return; } void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout float value_1) { int flatIndex_1 = 0; int3 param = int3(0, 0, 0); int param_1 = 0; float param_2 = 0.0f; const int x_115 = d0; const int x_116 = d1; const int x_117 = d2; param = int3(x_115, x_116, x_117); const int x_120 = getOutputFlatIndex_vi3_(param); flatIndex_1 = x_120; param_1 = flatIndex_1; const float x_124 = value_1; param_2 = x_124; setOutput_i1_f1_(param_1, param_2); return; } void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) { int3 outCoord = int3(0, 0, 0); int param_14 = 0; int param_15 = 0; int param_16 = 0; float param_17 = 0.0f; const int x_491 = batch; const int x_492 = row_2; const int x_493 = col_2; outCoord = int3(x_491, x_492, x_493); param_14 = batch; const int x_498 = row_2; param_15 = x_498; const int x_500 = col_2; param_16 = x_500; const float x_502 = value_2; param_17 = x_502; setOutput_i1_i1_i1_f1_(param_14, param_15, param_16, param_17); return; } void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimBOuter) { int tileRow = 0; int tileCol = 0; int globalRow = 0; int globalCol = 0; int numTiles = 0; int innerRow = 0; int innerCol = 0; float acc[1][1] = (float[1][1])0; int tileColA = 0; int tileRowB = 0; int t = 0; int innerRow_1 = 0; int innerCol_1 = 0; int inputRow = 0; int inputCol = 0; int param_3 = 0; int param_4 = 0; int innerRow_2 = 0; int innerCol_2 = 0; int inputRow_1 = 0; int inputCol_1 = 0; int param_5 = 0; int param_6 = 0; int k = 0; int inner = 0; float BCached[1] = (float[1])0; int innerRow_3 = 0; float ACached = 0.0f; int innerCol_3 = 0; int innerRow_4 = 0; int innerCol_4 = 0; int param_7 = 0; int param_8 = 0; float param_9 = 0.0f; const uint x_132 = gl_LocalInvocationID.y; tileRow = (asint(x_132) * 1); const uint x_137 = gl_LocalInvocationID.x; tileCol = (asint(x_137) * 1); const uint x_143 = gl_GlobalInvocationID.y; globalRow = (asint(x_143) * 1); const uint x_148 = gl_GlobalInvocationID.x; globalCol = (asint(x_148) * 1); const int x_152 = dimInner; numTiles = (((x_152 - 1) / 64) + 1); innerRow = 0; for(; (innerRow < 1); innerRow = (innerRow + 1)) { innerCol = 0; for(; (innerCol < 1); innerCol = (innerCol + 1)) { acc[innerRow][innerCol] = 0.0f; } } const uint x_187 = gl_LocalInvocationID.x; tileColA = (asint(x_187) * 64); const uint x_192 = gl_LocalInvocationID.y; tileRowB = (asint(x_192) * 1); t = 0; for(; (t < numTiles); t = (t + 1)) { innerRow_1 = 0; for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) { innerCol_1 = 0; for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) { inputRow = (tileRow + innerRow_1); inputCol = (tileColA + innerCol_1); const int x_233 = inputRow; const int x_234 = inputCol; const int x_238 = t; const int x_240 = inputCol; param_3 = (globalRow + innerRow_1); param_4 = ((x_238 * 64) + x_240); const float x_244 = mm_readA_i1_i1_(param_3, param_4); mm_Asub[x_233][x_234] = x_244; } } innerRow_2 = 0; for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) { innerCol_2 = 0; for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) { inputRow_1 = (tileRowB + innerRow_2); inputCol_1 = (tileCol + innerCol_2); const int x_278 = inputRow_1; const int x_279 = inputCol_1; const int x_284 = globalCol; const int x_285 = innerCol_2; param_5 = ((t * 64) + inputRow_1); param_6 = (x_284 + x_285); const float x_289 = mm_readB_i1_i1_(param_5, param_6); mm_Bsub[x_278][x_279] = x_289; } } GroupMemoryBarrierWithGroupSync(); k = 0; for(; (k < 64); k = (k + 1)) { inner = 0; for(; (inner < 1); inner = (inner + 1)) { const int x_314 = inner; const float x_320 = mm_Bsub[k][(tileCol + inner)]; BCached[x_314] = x_320; } innerRow_3 = 0; for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) { const float x_338 = mm_Asub[(tileRow + innerRow_3)][k]; ACached = x_338; innerCol_3 = 0; for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) { const int x_347 = innerRow_3; const int x_348 = innerCol_3; const float x_349 = ACached; const float x_352 = BCached[innerCol_3]; const float x_355 = acc[x_347][x_348]; acc[x_347][x_348] = (x_355 + (x_349 * x_352)); } } } GroupMemoryBarrierWithGroupSync(); } innerRow_4 = 0; for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) { innerCol_4 = 0; while (true) { bool x_393 = false; bool x_394_phi = false; if ((innerCol_4 < 1)) { } else { break; } const int x_382 = globalCol; const int x_383 = innerCol_4; const int x_385 = dimBOuter; const bool x_386 = ((x_382 + x_383) < x_385); x_394_phi = x_386; if (x_386) { const int x_389 = globalRow; const int x_390 = innerRow_4; const int x_392 = dimAOuter; x_393 = ((x_389 + x_390) < x_392); x_394_phi = x_393; } if (x_394_phi) { const int x_400 = globalCol; const int x_401 = innerCol_4; const int x_403 = innerRow_4; const int x_404 = innerCol_4; param_7 = (globalRow + innerRow_4); param_8 = (x_400 + x_401); const float x_409 = acc[x_403][x_404]; param_9 = x_409; mm_write_i1_i1_f1_(param_7, param_8, param_9); } { innerCol_4 = (innerCol_4 + 1); } } } return; } void main_1() { int param_18 = 0; int param_19 = 0; int param_20 = 0; const uint scalar_offset_6 = (20u) / 4; const int x_67 = asint(x_48[scalar_offset_6 / 4][scalar_offset_6 % 4]); dimAOuter_1 = x_67; const uint scalar_offset_7 = (24u) / 4; const int x_71 = asint(x_48[scalar_offset_7 / 4][scalar_offset_7 % 4]); dimInner_1 = x_71; const uint scalar_offset_8 = (40u) / 4; const int x_75 = asint(x_48[scalar_offset_8 / 4][scalar_offset_8 % 4]); dimBOuter_1 = x_75; const uint x_505 = gl_GlobalInvocationID.z; batch = asint(x_505); param_18 = dimAOuter_1; param_19 = dimInner_1; param_20 = dimBOuter_1; mm_matMul_i1_i1_i1_(param_18, param_19, param_20); return; } struct tint_symbol_1 { uint3 gl_LocalInvocationID_param : SV_GroupThreadID; uint local_invocation_index : SV_GroupIndex; uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID; }; [numthreads(1, 64, 1)] void main(tint_symbol_1 tint_symbol) { const uint3 gl_LocalInvocationID_param = tint_symbol.gl_LocalInvocationID_param; const uint3 gl_GlobalInvocationID_param = tint_symbol.gl_GlobalInvocationID_param; const uint local_invocation_index = tint_symbol.local_invocation_index; if ((local_invocation_index == 0u)) { for(int i = 0; (i < 64); i = (i + 1)) { for(int i_1 = 0; (i_1 < 64); i_1 = (i_1 + 1)) { mm_Asub[i][i_1] = 0.0f; } } for(int i_2 = 0; (i_2 < 64); i_2 = (i_2 + 1)) { const float tint_symbol_6[1] = (float[1])0; mm_Bsub[i_2] = tint_symbol_6; } } GroupMemoryBarrierWithGroupSync(); gl_LocalInvocationID = gl_LocalInvocationID_param; gl_GlobalInvocationID = gl_GlobalInvocationID_param; main_1(); return; }