#version 310 es
struct S {
int a;
};
layout(binding = 0) uniform S_1 {
} v;
void tint_symbol() {
int u = (v.a + 1);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;