dawn-cmake/test/tint/bug/tint/413.spvasm.expected.hlsl

19 lines
386 B
HLSL

Texture2D<uint4> Src : register(t0, space0);
RWTexture2D<uint4> Dst : register(u1, space0);
void main_1() {
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
const uint4 x_18 = Src.Load(int3(0, 0, 0));
srcValue = x_18;
const uint x_22 = srcValue.x;
srcValue.x = (x_22 + asuint(1));
Dst[int2(0, 0)] = srcValue;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}