dawn-cmake/test/tint/builtins/gen/literal/frexp/bf45ae.wgsl.expected.glsl

68 lines
1.0 KiB
GLSL

#version 310 es
struct frexp_result_vec3 {
vec3 fract;
ivec3 exp;
};
void frexp_bf45ae() {
frexp_result_vec3 res = frexp_result_vec3(vec3(0.5f), ivec3(1));
}
vec4 vertex_main() {
frexp_bf45ae();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct frexp_result_vec3 {
vec3 fract;
ivec3 exp;
};
void frexp_bf45ae() {
frexp_result_vec3 res = frexp_result_vec3(vec3(0.5f), ivec3(1));
}
void fragment_main() {
frexp_bf45ae();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct frexp_result_vec3 {
vec3 fract;
ivec3 exp;
};
void frexp_bf45ae() {
frexp_result_vec3 res = frexp_result_vec3(vec3(0.5f), ivec3(1));
}
void compute_main() {
frexp_bf45ae();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}