46 lines
723 B
WebGPU Shading Language
46 lines
723 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var b : bool;
|
|
var i : i32;
|
|
var a : f32;
|
|
b = false;
|
|
i = 1;
|
|
loop {
|
|
let x_7 : i32 = i;
|
|
if ((x_7 > 0)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_8 : i32 = i;
|
|
a = (3.0 - f32(x_8));
|
|
let x_40 : f32 = a;
|
|
if (((2.0 - x_40) == 0.0)) {
|
|
b = true;
|
|
}
|
|
|
|
continuing {
|
|
let x_9 : i32 = i;
|
|
i = (x_9 - 1);
|
|
}
|
|
}
|
|
let x_45 : bool = b;
|
|
if (x_45) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|