dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-value-tracking-max-uint.../0-opt.wgsl

72 lines
1.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : u32;
}
type Arr = array<strided_arr, 1u>;
struct buf2 {
x_GLF_uniform_uint_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : f32;
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
}
struct strided_arr_2 {
@size(16)
el : i32;
}
type Arr_2 = array<strided_arr_2, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_2;
}
@group(0) @binding(2) var<uniform> x_6 : buf2;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_10 : buf0;
fn main_1() {
var f : f32;
let x_36 : u32 = x_6.x_GLF_uniform_uint_values[0].el;
f = bitcast<f32>(max(100u, x_36));
let x_39 : f32 = f;
let x_41 : f32 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_39 == x_41)) {
let x_47 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_50 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_53 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_56 : i32 = x_10.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_47), f32(x_50), f32(x_53), f32(x_56));
} else {
let x_60 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_61 : f32 = f32(x_60);
x_GLF_color = vec4<f32>(x_61, x_61, x_61, x_61);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}