15 lines
298 B
GLSL
15 lines
298 B
GLSL
#version 310 es
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precision mediump float;
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void tint_symbol() {
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mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
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vec3 v = m[1];
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float f = v[1];
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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