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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct Light {
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vec3 position;
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vec3 colour;
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};
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layout(binding = 1) buffer Lights_1 {
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Light light[];
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} lights;
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