71 lines
964 B
GLSL
71 lines
964 B
GLSL
#version 310 es
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precision mediump float;
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struct S {
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float a;
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};
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layout(binding = 0) buffer S_1 {
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float a;
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} b0;
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layout(binding = 0) buffer S_2 {
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float a;
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} b1;
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layout(binding = 0) buffer S_3 {
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float a;
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} b2;
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layout(binding = 0) buffer S_4 {
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float a;
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} b3;
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layout(binding = 0) buffer S_5 {
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float a;
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} b4;
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layout(binding = 0) buffer S_6 {
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float a;
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} b5;
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layout(binding = 0) buffer S_7 {
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float a;
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} b6;
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layout(binding = 0) buffer S_8 {
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float a;
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} b7;
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layout(binding = 1) uniform S_9 {
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float a;
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} b8;
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layout(binding = 1) uniform S_10 {
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float a;
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} b9;
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layout(binding = 1) uniform S_11 {
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float a;
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} b10;
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layout(binding = 1) uniform S_12 {
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float a;
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} b11;
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layout(binding = 1) uniform S_13 {
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float a;
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} b12;
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layout(binding = 1) uniform S_14 {
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float a;
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} b13;
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layout(binding = 1) uniform S_15 {
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float a;
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} b14;
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layout(binding = 1) uniform S_16 {
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float a;
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} b15;
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void tint_symbol() {
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}
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void main() {
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tint_symbol();
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return;
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}
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