dawn-cmake/test/intrinsics/gen/ignore/2a6ac2.wgsl.expected.wgsl

22 lines
368 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
fn ignore_2a6ac2() {
ignore(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
ignore_2a6ac2();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
ignore_2a6ac2();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
ignore_2a6ac2();
}