..
array_in_struct.wgsl
tint: Add DirectVariableAccess transform
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array_in_struct.wgsl.expected.dxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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array_in_struct.wgsl.expected.fxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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array_in_struct.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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array_in_struct.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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array_in_struct.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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array_in_struct.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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i32.wgsl
tint: Add DirectVariableAccess transform
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i32.wgsl.expected.dxc.hlsl
tint: Add DirectVariableAccess transform
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i32.wgsl.expected.fxc.hlsl
tint: Add DirectVariableAccess transform
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i32.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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i32.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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i32.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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i32.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl.expected.dxc.hlsl
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl.expected.fxc.hlsl
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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i32_in_struct.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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struct_in_array.wgsl
tint: Add DirectVariableAccess transform
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struct_in_array.wgsl.expected.dxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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struct_in_array.wgsl.expected.fxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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struct_in_array.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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struct_in_array.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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struct_in_array.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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struct_in_array.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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vec2_f32_in_mat2x2.wgsl
tint: Add DirectVariableAccess transform
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vec2_f32_in_mat2x2.wgsl.expected.dxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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vec2_f32_in_mat2x2.wgsl.expected.fxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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vec2_f32_in_mat2x2.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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vec2_f32_in_mat2x2.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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vec2_f32_in_mat2x2.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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vec2_f32_in_mat2x2.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl.expected.dxc.hlsl
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl.expected.fxc.hlsl
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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vec4_f32.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_mat2x4.wgsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_mat2x4.wgsl.expected.dxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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vec4_f32_in_mat2x4.wgsl.expected.fxc.hlsl
tint/transform: Inline HLSL uniform / storage buffers
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vec4_f32_in_mat2x4.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_mat2x4.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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vec4_f32_in_mat2x4.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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vec4_f32_in_mat2x4.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl.expected.dxc.hlsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl.expected.fxc.hlsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl.expected.glsl
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl.expected.msl
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl.expected.spvasm
tint: Add DirectVariableAccess transform
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vec4_f32_in_struct.wgsl.expected.wgsl
tint: Add DirectVariableAccess transform
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