dawn-cmake/test/shader_io/vertex_input_builtins_struct.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

25 lines
692 B
HLSL

struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_1 {
uint vertex_index : SV_VertexID;
uint instance_index : SV_InstanceID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(VertexInputs inputs) {
const uint foo = (inputs.vertex_index + inputs.instance_index);
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index};
const float4 inner_result = main_inner(tint_symbol_3);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}