41 lines
1000 B
WebGPU Shading Language
41 lines
1000 B
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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a = -7563;
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let x_25 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_26 : i32 = a;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[0];
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if (((x_25 / x_26) == x_29)) {
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let x_35 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_41 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_44 : i32 = x_6.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
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} else {
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let x_48 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_49 : f32 = f32(x_48);
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x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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