34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
void textureSampleLevel_1b0291(depthcube<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
|
float res = tint_symbol_1.sample(tint_symbol_2, float3(), level(0));
|
|
}
|
|
|
|
float4 vertex_main_inner(depthcube<float, access::sample> tint_symbol_3, sampler tint_symbol_4) {
|
|
textureSampleLevel_1b0291(tint_symbol_3, tint_symbol_4);
|
|
return float4();
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(depthcube<float, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(1)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(1)]]) {
|
|
textureSampleLevel_1b0291(tint_symbol_7, tint_symbol_8);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(depthcube<float, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(1)]]) {
|
|
textureSampleLevel_1b0291(tint_symbol_9, tint_symbol_10);
|
|
return;
|
|
}
|
|
|