33 lines
1006 B
WebGPU Shading Language
33 lines
1006 B
WebGPU Shading Language
[[group(0), binding(0)]] var x_10 : sampler;
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[[group(2), binding(1)]] var x_20 : texture_2d_array<f32>;
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[[group(0), binding(1)]] var x_30 : sampler;
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fn main_1() {
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let f1 : f32 = 1.0;
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let vf12 : vec2<f32> = vec2<f32>(1.0, 2.0);
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let vf21 : vec2<f32> = vec2<f32>(2.0, 1.0);
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let vf123 : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
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let vf1234 : vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
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let i1 : i32 = 1;
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let vi12 : vec2<i32> = vec2<i32>(1, 2);
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let vi123 : vec3<i32> = vec3<i32>(1, 2, 3);
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let vi1234 : vec4<i32> = vec4<i32>(1, 2, 3, 4);
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let u1 : u32 = 1u;
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let vu12 : vec2<u32> = vec2<u32>(1u, 2u);
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let vu123 : vec3<u32> = vec3<u32>(1u, 2u, 3u);
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let vu1234 : vec4<u32> = vec4<u32>(1u, 2u, 3u, 4u);
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let coords1 : f32 = 1.0;
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let coords12 : vec2<f32> = vf12;
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let coords123 : vec3<f32> = vf123;
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let coords1234 : vec4<f32> = vf1234;
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let x_79 : vec4<f32> = textureSampleBias(x_20, x_10, coords123.xy, i32(coords123.z), 7.0);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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