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fn main_1() {
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var m : mat3x3<f32> = mat3x3<f32>();
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m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
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m[1] = vec3<f32>(5.0, 5.0, 5.0);
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return;
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}
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|
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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