dawn-cmake/test/ptr_ref/access/matrix.spvasm.expected.wgsl

12 lines
268 B
WebGPU Shading Language

fn main_1() {
var m : mat3x3<f32> = mat3x3<f32>();
m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
m[1] = vec3<f32>(5.0, 5.0, 5.0);
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main() {
main_1();
}