83 lines
1.6 KiB
GLSL
83 lines
1.6 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct buf0 {
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uint one;
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};
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layout(binding = 0) uniform buf0_1 {
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uint one;
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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uint b = 0u;
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uint c = 0u;
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uint d = 0u;
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uint e = 0u;
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uint f = 0u;
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uint x_41 = x_6.one;
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a = ((77u + x_41) >> 32u);
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uint x_45 = x_6.one;
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b = ((3243u + x_45) >> 33u);
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uint x_49 = x_6.one;
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c = ((23u + x_49) >> 345u);
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uint x_53 = x_6.one;
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d = ((2395u + x_53) << 32u);
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uint x_57 = x_6.one;
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e = ((290485u + x_57) << 33u);
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uint x_61 = x_6.one;
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f = ((44321u + x_61) << 345u);
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if ((a != 1u)) {
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a = 1u;
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}
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if ((b != 0u)) {
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b = 0u;
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}
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if ((c != 1u)) {
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c = 1u;
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}
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if ((d != 0u)) {
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d = 0u;
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}
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if ((e != 1u)) {
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e = 1u;
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}
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if ((f != 0u)) {
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f = 0u;
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}
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if (((((((a == 1u) & (b == 0u)) & (c == 1u)) & (d == 0u)) & (e == 1u)) & (f == 0u))) {
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:51: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:51: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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