83 lines
2.0 KiB
GLSL
83 lines
2.0 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct buf0 {
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vec2 injectionSwitch;
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};
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layout(binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int k = 0;
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int GLF_dead0j = 0;
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int donor_replacementGLF_dead0stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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int donor_replacementGLF_dead0top = 0;
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int x_54 = 0;
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vec4 matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int b = 0;
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k = 0;
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{
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for(; (k < 4); k = (k + 1)) {
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float x_62 = x_6.injectionSwitch.y;
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if ((0.0f > x_62)) {
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GLF_dead0j = 1;
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while (true) {
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int x_13 = donor_replacementGLF_dead0stack[0];
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if ((1 <= x_13)) {
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} else {
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break;
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}
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}
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if (((donor_replacementGLF_dead0top >= 0) & (donor_replacementGLF_dead0top < 9))) {
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int x_17 = (donor_replacementGLF_dead0top + 1);
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donor_replacementGLF_dead0top = x_17;
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x_54 = x_17;
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} else {
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x_54 = 0;
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}
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donor_replacementGLF_dead0stack[x_54] = 1;
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}
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matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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b = 3;
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{
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for(; (b >= 0); b = (b - 1)) {
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int x_20 = b;
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float x_87 = matrix_b[b];
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matrix_b[x_20] = (x_87 - 1.0f);
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}
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}
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}
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}
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:35: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:35: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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