31 lines
639 B
HLSL
31 lines
639 B
HLSL
intrinsics/gen/textureLoad/a7a3c3.wgsl:29:24 warning: use of deprecated intrinsic
|
|
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
|
^^^^^^^^^^^
|
|
|
|
Texture3D<int4> arg_0 : register(t0, space1);
|
|
|
|
void textureLoad_a7a3c3() {
|
|
int4 res = arg_0.Load(int4(0, 0, 0, 0));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
textureLoad_a7a3c3();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureLoad_a7a3c3();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureLoad_a7a3c3();
|
|
return;
|
|
}
|