22 lines
334 B
WebGPU Shading Language
22 lines
334 B
WebGPU Shading Language
fn min_aa28ad() {
|
|
var arg_0 = vec2<f32>();
|
|
var arg_1 = vec2<f32>();
|
|
var res : vec2<f32> = min(arg_0, arg_1);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
min_aa28ad();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
min_aa28ad();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
min_aa28ad();
|
|
}
|