33 lines
621 B
HLSL
33 lines
621 B
HLSL
float3 tint_frexp(float3 param_0, inout int3 param_1) {
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float3 float_exp;
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float3 significand = frexp(param_0, float_exp);
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param_1 = int3(float_exp);
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return significand;
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}
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void frexp_5a141e() {
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int3 arg_1 = int3(0, 0, 0);
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float3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f), arg_1);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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frexp_5a141e();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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frexp_5a141e();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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frexp_5a141e();
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return;
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}
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