|
Texture2D<float4> t : register(t0, space0);
|
|
SamplerState s : register(s1, space0);
|
|
|
|
void main() {
|
|
const Texture2D<float4> x = t;
|
|
const SamplerState a = s;
|
|
1;
|
|
const Texture2D<float4> y = x;
|
|
const SamplerState b = a;
|
|
2;
|
|
y.Sample(b, float2(1.0f, 2.0f));
|
|
return;
|
|
}
|