dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-bitfieldreverse-loop-li.../0.wgsl.expected.hlsl

68 lines
1.6 KiB
HLSL

cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x_28 = 0;
int x_29 = 0;
int x_28_phi = 0;
int x_31_phi = 0;
int x_42_phi = 0;
const int x_24 = min(1, reversebits(1));
const int x_26 = asint(x_5[3].x);
x_28_phi = x_26;
x_31_phi = 1;
while (true) {
int x_32 = 0;
x_28 = x_28_phi;
const int x_31 = x_31_phi;
x_42_phi = x_28;
if ((x_31 <= (x_24 - 1))) {
} else {
break;
}
x_29 = asint((x_28 + asint(x_31)));
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_38 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
if ((x_38 == 1)) {
x_42_phi = x_29;
break;
}
{
x_32 = (x_31 + 1);
x_28_phi = x_29;
x_31_phi = x_32;
}
}
const int x_42 = x_42_phi;
const int x_44 = asint(x_5[2].x);
if ((x_42 == x_44)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_50 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_51 = float(x_50);
const int x_53 = asint(x_5[1].x);
const float x_54 = float(x_53);
x_GLF_color = float4(x_51, x_54, x_54, x_51);
} else {
const int x_57 = asint(x_5[1].x);
const float x_58 = float(x_57);
x_GLF_color = float4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}