dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-value-tracking-uniform-.../0-opt.spvasm.expected.wgsl

42 lines
933 B
WebGPU Shading Language

[[block]]
struct buf0 {
quarter : f32;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var N : vec4<f32>;
var I : vec4<f32>;
var Nref : vec4<f32>;
var v : vec4<f32>;
N = vec4<f32>(1.0, 2.0, 3.0, 4.0);
let x_44 : f32 = x_7.quarter;
I = vec4<f32>(4.0, 87.589996338, x_44, 92.510002136);
Nref = vec4<f32>(17.049999237, -6.099999905, 4329.370605469, 2.700000048);
let x_46 : vec4<f32> = N;
let x_47 : vec4<f32> = I;
let x_48 : vec4<f32> = Nref;
v = faceForward(x_46, x_47, x_48);
let x_50 : vec4<f32> = v;
if (all((x_50 == vec4<f32>(-1.0, -2.0, -3.0, -4.0)))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}