251 lines
5.3 KiB
HLSL
251 lines
5.3 KiB
HLSL
SKIP: FAILED
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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while (true) {
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bool x_45 = false;
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int x_48 = 0;
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int x_50 = 0;
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int x_52 = 0;
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int x_49 = 0;
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bool x_46 = false;
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int x_111 = 0;
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bool x_112 = false;
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int x_115 = 0;
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int x_118 = 0;
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int x_120 = 0;
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int x_116 = 0;
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int x_161 = 0;
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const float x_40 = asfloat(x_6[0].x);
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const bool x_41 = (x_40 < -1.0f);
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x_45 = false;
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x_48 = 0;
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x_50 = 0;
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x_52 = 0;
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while (true) {
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int x_62 = 0;
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int x_65 = 0;
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int x_67 = 0;
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int x_66 = 0;
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int x_63 = 0;
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int x_51 = 0;
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int x_53 = 0;
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const float x_55 = gl_FragCoord.y;
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x_111 = x_48;
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x_112 = x_45;
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if ((x_52 < ((x_55 > -1.0f) ? 10 : 100))) {
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} else {
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break;
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}
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x_62 = x_48;
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x_65 = x_50;
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x_67 = 0;
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while (true) {
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int x_97 = 0;
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int x_68 = 0;
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x_51 = x_65;
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x_49 = x_62;
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x_46 = x_45;
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if ((x_67 < 2)) {
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} else {
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break;
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}
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while (true) {
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bool x_78 = false;
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int x_86 = 0;
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bool x_98 = false;
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const float x_77 = gl_FragCoord.x;
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x_78 = (x_77 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_78) {
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x_66 = 0;
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break;
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}
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x_86 = 1;
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while (true) {
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int x_87 = 0;
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x_97 = x_65;
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x_98 = false;
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if ((x_86 < 3)) {
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} else {
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break;
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}
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if (x_78) {
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{
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x_87 = (x_86 + 1);
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x_86 = x_87;
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}
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continue;
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}
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if ((x_86 > 0)) {
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x_97 = 1;
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x_98 = true;
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break;
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}
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{
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x_87 = (x_86 + 1);
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x_86 = x_87;
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}
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}
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x_66 = x_97;
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if (x_98) {
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break;
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}
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}
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x_66 = 0;
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break;
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}
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x_63 = (x_62 + x_66);
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if (x_41) {
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while (true) {
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if (x_41) {
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} else {
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break;
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}
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{
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const float x_105 = float(x_52);
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x_GLF_color = float4(x_105, x_105, x_105, x_105);
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}
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}
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x_51 = x_66;
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x_49 = x_63;
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x_46 = true;
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break;
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}
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{
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x_68 = (x_67 + 1);
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x_62 = x_63;
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x_65 = x_66;
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x_67 = x_68;
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}
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}
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x_111 = x_49;
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x_112 = x_46;
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if (x_46) {
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break;
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}
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if (!(x_41)) {
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x_111 = x_49;
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x_112 = x_46;
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break;
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}
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{
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x_53 = (x_52 + 1);
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x_45 = x_46;
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x_48 = x_49;
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x_50 = x_51;
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x_52 = x_53;
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}
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}
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if (x_112) {
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break;
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}
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x_115 = x_111;
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x_118 = 0;
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x_120 = 0;
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while (true) {
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int x_154 = 0;
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int x_119 = 0;
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int x_121 = 0;
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const float x_123 = asfloat(x_6[0].y);
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x_161 = x_115;
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if ((x_120 < int((x_123 + 1.0f)))) {
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} else {
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break;
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}
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while (true) {
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bool x_135 = false;
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int x_143 = 0;
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bool x_155 = false;
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const float x_134 = gl_FragCoord.x;
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x_135 = (x_134 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_135) {
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x_119 = 0;
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break;
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}
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x_143 = 1;
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while (true) {
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int x_144 = 0;
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x_154 = x_118;
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x_155 = false;
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if ((x_143 < 3)) {
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} else {
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break;
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}
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if (x_135) {
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{
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x_144 = (x_143 + 1);
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x_143 = x_144;
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}
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continue;
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}
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if ((x_143 > 0)) {
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x_154 = 1;
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x_155 = true;
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break;
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}
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{
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x_144 = (x_143 + 1);
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x_143 = x_144;
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}
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}
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x_119 = x_154;
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if (x_155) {
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break;
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}
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}
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x_119 = 0;
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break;
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}
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x_116 = (x_115 + x_119);
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if ((!(x_41) ? false : x_41)) {
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x_161 = x_116;
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break;
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}
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{
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x_121 = (x_120 + 1);
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x_115 = x_116;
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x_118 = x_119;
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x_120 = x_121;
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}
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}
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if ((x_161 == 4)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = (0.0f).xxxx;
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}
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break;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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return tint_symbol_3;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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