dawn-cmake/test/expressions/bitcast/scalar/f32-i32.wgsl.expected.glsl

12 lines
161 B
GLSL

#version 310 es
void f() {
int b = floatBitsToInt(1.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}