175 lines
4.2 KiB
C++
175 lines
4.2 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_COMMANDS_H_
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#define BACKEND_COMMANDS_H_
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#include "backend/RenderPassInfo.h"
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#include "backend/Texture.h"
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#include "nxt/nxtcpp.h"
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namespace backend {
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// Definition of the commands that are present in the CommandIterator given by the
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// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
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// dependencies: Ref<Object> needs Object to be defined.
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enum class Command {
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BeginComputePass,
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BeginRenderPass,
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CopyBufferToBuffer,
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CopyBufferToTexture,
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CopyTextureToBuffer,
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Dispatch,
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DrawArrays,
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DrawElements,
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EndComputePass,
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EndRenderPass,
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SetComputePipeline,
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SetRenderPipeline,
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SetPushConstants,
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SetStencilReference,
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SetScissorRect,
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SetBlendColor,
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SetBindGroup,
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SetIndexBuffer,
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SetVertexBuffers,
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TransitionBufferUsage,
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TransitionTextureUsage,
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};
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struct BeginComputePassCmd {};
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struct BeginRenderPassCmd {
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Ref<RenderPassInfoBase> info;
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};
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struct BufferCopyLocation {
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Ref<BufferBase> buffer;
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uint32_t offset;
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};
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struct TextureCopyLocation {
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Ref<TextureBase> texture;
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uint32_t x, y, z;
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uint32_t width, height, depth;
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uint32_t level;
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};
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struct CopyBufferToBufferCmd {
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BufferCopyLocation source;
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BufferCopyLocation destination;
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uint32_t size;
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};
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struct CopyBufferToTextureCmd {
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BufferCopyLocation source;
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TextureCopyLocation destination;
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uint32_t rowPitch;
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};
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struct CopyTextureToBufferCmd {
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TextureCopyLocation source;
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BufferCopyLocation destination;
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uint32_t rowPitch;
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};
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struct DispatchCmd {
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uint32_t x;
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uint32_t y;
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uint32_t z;
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};
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struct DrawArraysCmd {
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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};
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struct DrawElementsCmd {
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uint32_t indexCount;
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uint32_t instanceCount;
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uint32_t firstIndex;
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uint32_t firstInstance;
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};
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struct EndComputePassCmd {};
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struct EndRenderPassCmd {};
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struct SetComputePipelineCmd {
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Ref<ComputePipelineBase> pipeline;
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};
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struct SetRenderPipelineCmd {
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Ref<RenderPipelineBase> pipeline;
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};
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struct SetPushConstantsCmd {
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nxt::ShaderStageBit stages;
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uint32_t offset;
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uint32_t count;
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};
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struct SetStencilReferenceCmd {
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uint32_t reference;
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};
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struct SetScissorRectCmd {
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uint32_t x, y, width, height;
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};
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struct SetBlendColorCmd {
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float r, g, b, a;
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};
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struct SetBindGroupCmd {
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uint32_t index;
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Ref<BindGroupBase> group;
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};
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struct SetIndexBufferCmd {
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Ref<BufferBase> buffer;
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uint32_t offset;
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};
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struct SetVertexBuffersCmd {
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uint32_t startSlot;
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uint32_t count;
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};
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struct TransitionBufferUsageCmd {
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Ref<BufferBase> buffer;
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nxt::BufferUsageBit usage;
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};
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struct TransitionTextureUsageCmd {
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Ref<TextureBase> texture;
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uint32_t startLevel;
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uint32_t levelCount;
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nxt::TextureUsageBit usage;
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};
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// This needs to be called before the CommandIterator is freed so that the Ref<> present in
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// the commands have a chance to run their destructor and remove internal references.
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class CommandIterator;
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void FreeCommands(CommandIterator* commands);
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void SkipCommand(CommandIterator* commands, Command type);
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} // namespace backend
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#endif // BACKEND_COMMANDS_H_
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