dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/spv-stable-maze-flatten-cop...
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
..
1.spvasm
1.spvasm.expected.fxc.hlsl [tint] do not emit space for binding group 0 2023-03-31 17:55:19 +00:00
1.wgsl Remove if-break deprecation 2022-11-23 02:14:05 +00:00
1.wgsl.expected.fxc.hlsl [tint] do not emit space for binding group 0 2023-03-31 17:55:19 +00:00
2.spvasm
2.wgsl Remove if-break deprecation 2022-11-23 02:14:05 +00:00