dawn-cmake/src/backend/d3d12/CommandBufferD3D12.h
Corentin Wallez 77a1d908b6 Vulkan: Handle CopyBufferToBuffer commands
This as this is the first command handled by the Vulkan backend, this
commit also introduces the b:✌️:CommandBUffer class and implements
b:✌️:Queue::Submit.

Also enables the BufferSetSubData tests that are now passing on Vulkan
even though the buffer transitions are unimplemented.
2017-12-12 12:31:20 -05:00

42 lines
1.2 KiB
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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_D3D12_COMMANDBUFFERD3D12_H_
#define BACKEND_D3D12_COMMANDBUFFERD3D12_H_
#include "backend/CommandAllocator.h"
#include "backend/CommandBuffer.h"
#include "backend/d3d12/d3d12_platform.h"
namespace backend { namespace d3d12 {
class Device;
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(Device* device, CommandBufferBuilder* builder);
~CommandBuffer();
void FillCommands(ComPtr<ID3D12GraphicsCommandList> commandList);
private:
Device* mDevice;
CommandIterator mCommands;
};
}} // namespace backend::d3d12
#endif // BACKEND_D3D12_COMMANDBUFFERD3D12_H_