14 lines
288 B
WebGPU Shading Language
14 lines
288 B
WebGPU Shading Language
var<workgroup> arg_0 : i32;
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fn workgroupUniformLoad_9d33de() {
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var res : i32 = workgroupUniformLoad(&(arg_0));
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : i32;
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@compute @workgroup_size(1)
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fn compute_main() {
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workgroupUniformLoad_9d33de();
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}
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