dawn-cmake/test/shader_io/invariant.wgsl.expected.glsl

15 lines
294 B
GLSL

#version 310 es
precision mediump float;
vec4 tint_symbol() {
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = tint_symbol();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}