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Produce a warning if the attribute is missing for integral vertex outputs or fragment inputs. This will become an error in the future, as per the WGSL spec. Add the attribute to E2E tests. Bug: tint:1224 Change-Id: Ia1f353f36cb7db516cf9e8b4877423dec3b3e711 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67160 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
37 lines
1.1 KiB
HLSL
37 lines
1.1 KiB
HLSL
struct FragmentInputs0 {
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float4 position;
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int loc0;
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};
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struct FragmentInputs1 {
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float4 loc3;
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uint sample_mask;
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};
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struct tint_symbol_1 {
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nointerpolation int loc0 : TEXCOORD0;
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nointerpolation uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float4 position : SV_Position;
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bool front_facing : SV_IsFrontFace;
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uint sample_index : SV_SampleIndex;
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uint sample_mask : SV_Coverage;
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};
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void main_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2) {
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if (front_facing) {
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const float4 foo = inputs0.position;
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const uint bar = (sample_index + inputs1.sample_mask);
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const int i = inputs0.loc0;
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const uint u = loc1;
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const float f = loc2;
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const float4 v = inputs1.loc3;
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}
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}
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void main(tint_symbol_1 tint_symbol) {
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const FragmentInputs0 tint_symbol_2 = {tint_symbol.position, tint_symbol.loc0};
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const FragmentInputs1 tint_symbol_3 = {tint_symbol.loc3, tint_symbol.sample_mask};
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main_inner(tint_symbol_2, tint_symbol.front_facing, tint_symbol.loc1, tint_symbol.sample_index, tint_symbol_3, tint_symbol.loc2);
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return;
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}
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