23 lines
413 B
GLSL
23 lines
413 B
GLSL
#version 310 es
|
|
precision highp float;
|
|
|
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
float inner;
|
|
} prevent_dce;
|
|
|
|
void textureSample_7e9ffd() {
|
|
float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f));
|
|
prevent_dce.inner = res;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_7e9ffd();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|