dawn-cmake/test/tint/bug/tint/1542.wgsl.expected.wgsl

11 lines
199 B
WebGPU Shading Language

struct UniformBuffer {
d : vec3<i32>,
}
@group(0) @binding(0) var<uniform> u_input : UniformBuffer;
@compute @workgroup_size(1)
fn main() {
let temp : vec3<i32> = (u_input.d << vec3<u32>());
}