42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
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#define INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
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#include <d3d11_1.h>
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#include <windows.h>
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#include <wrl/client.h>
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#include <memory>
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#include "dawn/native/D3DBackend.h"
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namespace dawn::native::d3d11 {
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struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
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: public d3d::PhysicalDeviceDiscoveryOptions {
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PhysicalDeviceDiscoveryOptions();
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explicit PhysicalDeviceDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
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};
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// TODO(dawn:1774): Deprecated.
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using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
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DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device(WGPUDevice device);
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} // namespace dawn::native::d3d11
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#endif // INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
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