dawn-cmake/include/dawn/native/VulkanBackend.h

181 lines
6.9 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
#define INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
#include <vulkan/vulkan.h>
#include <array>
#include <vector>
#include "dawn/native/DawnNative.h"
namespace dawn::native::vulkan {
DAWN_NATIVE_EXPORT VkInstance GetInstance(WGPUDevice device);
DAWN_NATIVE_EXPORT PFN_vkVoidFunction GetInstanceProcAddr(WGPUDevice device, const char* pName);
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions();
bool forceSwiftShader = false;
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
enum class NeedsDedicatedAllocation {
Yes,
No,
// Use Vulkan reflection to detect whether a dedicated allocation is needed.
Detect,
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorVk : ExternalImageDescriptor {
public:
// The following members may be ignored if |ExternalImageDescriptor::isInitialized| is false
// since the import does not need to preserve texture contents.
// See https://www.khronos.org/registry/vulkan/specs/1.1/html/chap7.html. The acquire
// operation old/new layouts must match exactly the layouts in the release operation. So
// we may need to issue two barriers releasedOldLayout -> releasedNewLayout ->
// cTextureDescriptor.usage if the new layout is not compatible with the desired usage.
// The first barrier is the queue transfer, the second is the layout transition to our
// desired usage.
VkImageLayout releasedOldLayout = VK_IMAGE_LAYOUT_GENERAL;
VkImageLayout releasedNewLayout = VK_IMAGE_LAYOUT_GENERAL;
// Try to detect the need to use a dedicated allocation for imported images by default but let
// the application override this as drivers have bugs and forget to require a dedicated
// allocation.
NeedsDedicatedAllocation dedicatedAllocation = NeedsDedicatedAllocation::Detect;
protected:
using ExternalImageDescriptor::ExternalImageDescriptor;
};
struct ExternalImageExportInfoVk : ExternalImageExportInfo {
public:
// See comments in |ExternalImageDescriptorVk|
// Contains the old/new layouts used in the queue release operation.
VkImageLayout releasedOldLayout;
VkImageLayout releasedNewLayout;
protected:
using ExternalImageExportInfo::ExternalImageExportInfo;
};
// Can't use DAWN_PLATFORM_IS(LINUX) since header included in both Dawn and Chrome
#ifdef __linux__
// Common properties of external images represented by FDs. On successful import the file
// descriptor's ownership is transferred to the Dawn implementation and they shouldn't be
// used outside of Dawn again. TODO(enga): Also transfer ownership in the error case so the
// caller can assume the FD is always consumed.
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorFD : ExternalImageDescriptorVk {
public:
int memoryFD; // A file descriptor from an export of the memory of the image
std::vector<int> waitFDs; // File descriptors of semaphores which will be waited on
protected:
using ExternalImageDescriptorVk::ExternalImageDescriptorVk;
};
// Descriptor for opaque file descriptor image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorOpaqueFD : ExternalImageDescriptorFD {
ExternalImageDescriptorOpaqueFD();
VkDeviceSize allocationSize; // Must match VkMemoryAllocateInfo from image creation
uint32_t memoryTypeIndex; // Must match VkMemoryAllocateInfo from image creation
};
// The plane-wise offset and stride.
struct DAWN_NATIVE_EXPORT PlaneLayout {
uint64_t offset;
uint32_t stride;
};
// Descriptor for dma-buf file descriptor image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDmaBuf : ExternalImageDescriptorFD {
ExternalImageDescriptorDmaBuf();
static constexpr uint32_t kMaxPlanes = 3;
std::array<PlaneLayout, kMaxPlanes> planeLayouts;
uint64_t drmModifier; // DRM modifier of the buffer
};
// Info struct that is written to in |ExportVulkanImage|.
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoFD : ExternalImageExportInfoVk {
public:
// Contains the exported semaphore handles.
std::vector<int> semaphoreHandles;
protected:
using ExternalImageExportInfoVk::ExternalImageExportInfoVk;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoOpaqueFD : ExternalImageExportInfoFD {
ExternalImageExportInfoOpaqueFD();
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoDmaBuf : ExternalImageExportInfoFD {
ExternalImageExportInfoDmaBuf();
};
#ifdef __ANDROID__
// Descriptor for AHardwareBuffer image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorAHardwareBuffer : ExternalImageDescriptorVk {
public:
ExternalImageDescriptorAHardwareBuffer();
struct AHardwareBuffer* handle; // The AHardwareBuffer which contains the memory of the image
std::vector<int> waitFDs; // File descriptors of semaphores which will be waited on
protected:
using ExternalImageDescriptorVk::ExternalImageDescriptorVk;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoAHardwareBuffer : ExternalImageExportInfoFD {
ExternalImageExportInfoAHardwareBuffer();
};
#endif // __ANDROID__
#endif // __linux__
// Imports external memory into a Vulkan image. Internally, this uses external memory /
// semaphore extensions to import the image and wait on the provided synchronizaton
// primitives before the texture can be used.
// On failure, returns a nullptr.
DAWN_NATIVE_EXPORT WGPUTexture WrapVulkanImage(WGPUDevice device,
const ExternalImageDescriptorVk* descriptor);
// Exports external memory from a Vulkan image. This must be called on wrapped textures
// before they are destroyed. It writes the semaphore to wait on and the old/new image
// layouts to |info|. Pass VK_IMAGE_LAYOUT_UNDEFINED as |desiredLayout| if you don't want to
// perform a layout transition.
DAWN_NATIVE_EXPORT bool ExportVulkanImage(WGPUTexture texture,
VkImageLayout desiredLayout,
ExternalImageExportInfoVk* info);
// |ExportVulkanImage| with default desiredLayout of VK_IMAGE_LAYOUT_UNDEFINED.
DAWN_NATIVE_EXPORT bool ExportVulkanImage(WGPUTexture texture, ExternalImageExportInfoVk* info);
} // namespace dawn::native::vulkan
#endif // INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_