25 lines
467 B
WebGPU Shading Language
25 lines
467 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32uint, write>;
|
|
|
|
fn textureStore_4d359d() {
|
|
var arg_1 = vec2<u32>();
|
|
var arg_2 = 1i;
|
|
var arg_3 = vec4<u32>();
|
|
textureStore(arg_0, arg_1, arg_2, arg_3);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureStore_4d359d();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureStore_4d359d();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureStore_4d359d();
|
|
}
|