64 lines
1.5 KiB
WebGPU Shading Language
64 lines
1.5 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(1) var<uniform> x_6 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_9 : buf0;
|
|
|
|
fn main_1() {
|
|
var v0 : vec2<f32>;
|
|
var v1 : vec2<f32>;
|
|
let x_36 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
v0 = vec2<f32>(x_36, -580.015014648);
|
|
let x_38 : vec2<f32> = v0;
|
|
let x_41 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_42 : f32 = -(x_41);
|
|
v1 = clamp(ceil(x_38), vec2<f32>(x_42, x_42), vec2<f32>(100.0, 100.0));
|
|
let x_46 : f32 = v1.y;
|
|
let x_48 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
if ((x_46 == -(x_48))) {
|
|
let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el;
|
|
let x_58 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
let x_61 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
let x_64 : i32 = x_9.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
|
|
} else {
|
|
let x_68 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
let x_69 : f32 = f32(x_68);
|
|
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|