dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-condition-loop-index-bi.../0-opt.wgsl

67 lines
1.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1].el;
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1].el;
i = x_28;
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_33 < x_35)) {
} else {
break;
}
let x_38 : i32 = i;
if ((~(x_38) != 0)) {
let x_43 : i32 = a;
a = (x_43 + 1);
}
continuing {
let x_45 : i32 = i;
i = (x_45 + 1);
}
}
let x_47 : i32 = a;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_47 == x_49)) {
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_64 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}