90 lines
2.1 KiB
WebGPU Shading Language
90 lines
2.1 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 5u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_f1_(f : ptr<function, f32>) -> i32 {
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var a : i32;
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var b : i32;
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var i : i32;
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let x_60 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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a = x_60;
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let x_62 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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b = x_62;
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let x_64 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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i = x_64;
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loop {
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let x_69 : i32 = i;
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let x_71 : i32 = x_8.x_GLF_uniform_int_values[4].el;
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if ((x_69 < x_71)) {
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} else {
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break;
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}
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let x_74 : i32 = a;
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let x_76 : i32 = x_8.x_GLF_uniform_int_values[3].el;
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if ((x_74 > x_76)) {
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break;
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}
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let x_80 : f32 = *(f);
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let x_83 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_86 : i32 = i;
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a = ((i32(x_80) - (x_83 / 2)) + x_86);
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let x_88 : i32 = b;
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b = (x_88 + 1);
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continuing {
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let x_90 : i32 = i;
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i = (x_90 + 1);
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}
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}
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let x_92 : i32 = b;
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let x_94 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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if ((x_92 == x_94)) {
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let x_100 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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return x_100;
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} else {
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let x_102 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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return x_102;
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}
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}
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fn main_1() {
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var param : f32;
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param = 0.699999988;
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let x_34 : i32 = func_f1_(&(param));
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let x_36 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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if ((x_34 == x_36)) {
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let x_42 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_45 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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let x_48 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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let x_51 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51));
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} else {
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let x_55 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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let x_56 : f32 = f32(x_55);
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x_GLF_color = vec4<f32>(x_56, x_56, x_56, x_56);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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