dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-dag-combiner-clamp-unde.../0-opt.wgsl

87 lines
2.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var A1 : array<f32, 3u>;
var a : i32;
var b : f32;
var c : bool;
var x_36 : bool;
let x_38 : f32 = x_6.x_GLF_uniform_float_values[2].el;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1].el;
A1 = array<f32, 3u>(x_38, x_40, x_42);
let x_45 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_47 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_49 : i32 = x_9.x_GLF_uniform_int_values[1].el;
a = clamp(x_45, x_47, x_49);
let x_51 : i32 = a;
let x_53 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_58 : f32 = A1[clamp(x_51, x_53, x_55)];
b = x_58;
let x_59 : f32 = b;
let x_61 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_63 : f32 = A1[x_61];
if ((x_59 < x_63)) {
let x_69 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_71 : f32 = x_6.x_GLF_uniform_float_values[2].el;
x_36 = (x_69 > x_71);
} else {
let x_74 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_76 : i32 = x_9.x_GLF_uniform_int_values[2].el;
let x_78 : f32 = A1[x_76];
x_36 = (x_74 < x_78);
}
let x_80 : bool = x_36;
c = x_80;
let x_81 : bool = c;
if (x_81) {
let x_86 : i32 = x_9.x_GLF_uniform_int_values[0].el;
let x_89 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_92 : i32 = x_9.x_GLF_uniform_int_values[1].el;
let x_95 : i32 = x_9.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_86), f32(x_89), f32(x_92), f32(x_95));
} else {
let x_99 : f32 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}