98 lines
2.0 KiB
WebGPU Shading Language
98 lines
2.0 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 4u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
var<private> x_GLF_global_loop_count : i32;
|
|
|
|
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_() {
|
|
var x_66_phi : i32;
|
|
let x_62 : i32 = x_7.x_GLF_uniform_int_values[1].el;
|
|
let x_64 : i32 = x_7.x_GLF_uniform_int_values[0].el;
|
|
x_66_phi = x_64;
|
|
loop {
|
|
var x_67 : i32;
|
|
let x_66 : i32 = x_66_phi;
|
|
let x_70 : i32 = x_7.x_GLF_uniform_int_values[3].el;
|
|
if ((x_66 < x_70)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_73 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_73 + 1);
|
|
x_67 = (x_66 + 1);
|
|
x_66_phi = x_67;
|
|
}
|
|
}
|
|
if ((x_62 < x_62)) {
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
fn main_1() {
|
|
x_GLF_global_loop_count = 0;
|
|
loop {
|
|
let x_28 : i32 = x_GLF_global_loop_count;
|
|
if ((x_28 < 10)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_32 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_32 + 1);
|
|
func_();
|
|
}
|
|
}
|
|
loop {
|
|
let x_36 : i32 = x_GLF_global_loop_count;
|
|
if ((x_36 < 10)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_40 : i32 = x_GLF_global_loop_count;
|
|
x_GLF_global_loop_count = (x_40 + 1);
|
|
}
|
|
}
|
|
let x_42 : i32 = x_GLF_global_loop_count;
|
|
let x_44 : i32 = x_7.x_GLF_uniform_int_values[2].el;
|
|
if ((x_42 == x_44)) {
|
|
let x_50 : i32 = x_7.x_GLF_uniform_int_values[1].el;
|
|
let x_51 : f32 = f32(x_50);
|
|
let x_53 : i32 = x_7.x_GLF_uniform_int_values[0].el;
|
|
let x_54 : f32 = f32(x_53);
|
|
x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51);
|
|
} else {
|
|
let x_57 : i32 = x_7.x_GLF_uniform_int_values[0].el;
|
|
let x_58 : f32 = f32(x_57);
|
|
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|