61 lines
1.2 KiB
WebGPU Shading Language
61 lines
1.2 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 2u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
@group(0) @binding(1) var<uniform> x_8 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var color : vec4<f32>;
|
|
let x_29 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_31 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
color = vec4<f32>(x_29, x_31, x_33, x_35);
|
|
let x_38 : i32 = x_8.x_GLF_uniform_int_values[1].el;
|
|
switch(((1 | x_38) ^ 1)) {
|
|
case 0: {
|
|
let x_44 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
let x_46 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
color[x_44] = x_46;
|
|
}
|
|
default: {
|
|
}
|
|
}
|
|
let x_48 : vec4<f32> = color;
|
|
x_GLF_color = x_48;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|