94 lines
2.1 KiB
WebGPU Shading Language
94 lines
2.1 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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alias Arr_1 = array<strided_arr_1, 2u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(1) var<uniform> x_9 : buf1;
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fn main_1() {
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var i : i32;
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_38 : f32 = f32(x_37);
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x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
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let x_41 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_41;
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loop {
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let x_46 : i32 = i;
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let x_48 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_46 < x_48)) {
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} else {
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break;
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}
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let x_52 : f32 = gl_FragCoord.y;
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let x_54 : f32 = x_9.x_GLF_uniform_float_values[0].el;
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if ((x_52 < x_54)) {
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let x_59 : f32 = gl_FragCoord.x;
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let x_61 : f32 = x_9.x_GLF_uniform_float_values[0].el;
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if ((x_59 < x_61)) {
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return;
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}
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let x_66 : f32 = x_9.x_GLF_uniform_float_values[1].el;
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let x_68 : f32 = x_9.x_GLF_uniform_float_values[1].el;
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if ((x_66 > x_68)) {
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return;
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}
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discard;
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}
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let x_73 : f32 = x_9.x_GLF_uniform_float_values[1].el;
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let x_75 : f32 = x_9.x_GLF_uniform_float_values[0].el;
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if ((x_73 > x_75)) {
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let x_80 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_83 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_86 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_89 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_80), f32(x_83), f32(x_86), f32(x_89));
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break;
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}
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let x_93 : f32 = x_9.x_GLF_uniform_float_values[0].el;
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if ((x_93 < 0.0)) {
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discard;
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}
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continuing {
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let x_97 : i32 = i;
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i = (x_97 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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