dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-tail-duplicator-infinit.../0-opt.wgsl

100 lines
2.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct buf2 {
zero : f32,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_5 : buf1;
@group(0) @binding(2) var<uniform> x_7 : buf2;
@group(0) @binding(0) var<uniform> x_10 : buf0;
fn main_1() {
var i : i32;
let x_38 : f32 = x_5.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
let x_41 : f32 = x_7.zero;
let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el;
if ((x_41 > x_43)) {
loop {
let x_53 : f32 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
continuing {
break if !(true);
}
}
} else {
loop {
loop {
if (true) {
} else {
break;
}
let x_13 : i32 = x_10.x_GLF_uniform_int_values[1].el;
i = x_13;
loop {
let x_14 : i32 = i;
let x_15 : i32 = x_10.x_GLF_uniform_int_values[0].el;
if ((x_14 < x_15)) {
} else {
break;
}
let x_73 : f32 = x_5.x_GLF_uniform_float_values[1].el;
let x_75 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_77 : f32 = x_5.x_GLF_uniform_float_values[0].el;
let x_79 : f32 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79);
continuing {
let x_16 : i32 = i;
i = (x_16 + 1);
}
}
break;
}
continuing {
let x_82 : f32 = x_7.zero;
let x_84 : f32 = x_5.x_GLF_uniform_float_values[0].el;
break if !(x_82 > x_84);
}
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}