69 lines
1.9 KiB
WebGPU Shading Language
69 lines
1.9 KiB
WebGPU Shading Language
struct S {
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a : i32,
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b : i32,
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c : i32,
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}
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struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var A : array<S, 2u>;
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let x_29 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_31 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_33 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_35 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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A[x_29] = S(x_31, x_33, x_35);
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let x_39 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_41 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_43 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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A[x_39] = S(x_41, x_43, x_45);
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let x_49 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_51 : i32 = A[x_49].b;
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let x_53 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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if ((x_51 == x_53)) {
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let x_58 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_61 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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A[clamp(x_58, 1, 2)].b = x_61;
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}
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let x_64 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_66 : i32 = A[x_64].b;
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let x_68 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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if ((x_66 == x_68)) {
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let x_74 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_77 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_80 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_83 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_74), f32(x_77), f32(x_80), f32(x_83));
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} else {
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let x_87 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_88 : f32 = f32(x_87);
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x_GLF_color = vec4<f32>(x_88, x_88, x_88, x_88);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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