351 lines
10 KiB
WebGPU Shading Language
351 lines
10 KiB
WebGPU Shading Language
struct buf0 {
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resolution : vec2<f32>,
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}
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var<private> gl_FragCoord : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> map : array<i32, 256u>;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var pos : vec2<f32>;
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var ipos : vec2<i32>;
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var i : i32;
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var p : vec2<i32>;
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var canwalk : bool;
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var v : i32;
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var directions : i32;
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var j : i32;
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var d : i32;
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let x_59 : vec4<f32> = gl_FragCoord;
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let x_62 : vec2<f32> = x_7.resolution;
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pos = (vec2<f32>(x_59.x, x_59.y) / x_62);
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let x_65 : f32 = pos.x;
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let x_69 : f32 = pos.y;
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ipos = vec2<i32>(i32((x_65 * 16.0)), i32((x_69 * 16.0)));
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i = 0;
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loop {
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let x_77 : i32 = i;
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if ((x_77 < 256)) {
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} else {
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break;
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}
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let x_80 : i32 = i;
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map[x_80] = 0;
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continuing {
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let x_82 : i32 = i;
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i = (x_82 + 1);
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}
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}
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p = vec2<i32>(0, 0);
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canwalk = true;
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v = 0;
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loop {
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var x_104 : bool;
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var x_124 : bool;
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var x_144 : bool;
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var x_164 : bool;
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var x_105_phi : bool;
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var x_125_phi : bool;
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var x_145_phi : bool;
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var x_165_phi : bool;
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let x_88 : i32 = v;
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v = (x_88 + 1);
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directions = 0;
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let x_91 : i32 = p.x;
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let x_92 : bool = (x_91 > 0);
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x_105_phi = x_92;
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if (x_92) {
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let x_96 : i32 = p.x;
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let x_99 : i32 = p.y;
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let x_103 : i32 = map[((x_96 - 2) + (x_99 * 16))];
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x_104 = (x_103 == 0);
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x_105_phi = x_104;
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}
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let x_105 : bool = x_105_phi;
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if (x_105) {
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let x_108 : i32 = directions;
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directions = (x_108 + 1);
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}
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let x_111 : i32 = p.y;
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let x_112 : bool = (x_111 > 0);
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x_125_phi = x_112;
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if (x_112) {
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let x_116 : i32 = p.x;
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let x_118 : i32 = p.y;
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let x_123 : i32 = map[(x_116 + ((x_118 - 2) * 16))];
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x_124 = (x_123 == 0);
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x_125_phi = x_124;
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}
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let x_125 : bool = x_125_phi;
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if (x_125) {
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let x_128 : i32 = directions;
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directions = (x_128 + 1);
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}
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let x_131 : i32 = p.x;
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let x_132 : bool = (x_131 < 14);
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x_145_phi = x_132;
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if (x_132) {
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let x_136 : i32 = p.x;
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let x_139 : i32 = p.y;
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let x_143 : i32 = map[((x_136 + 2) + (x_139 * 16))];
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x_144 = (x_143 == 0);
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x_145_phi = x_144;
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}
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let x_145 : bool = x_145_phi;
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if (x_145) {
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let x_148 : i32 = directions;
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directions = (x_148 + 1);
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}
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let x_151 : i32 = p.y;
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let x_152 : bool = (x_151 < 14);
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x_165_phi = x_152;
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if (x_152) {
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let x_156 : i32 = p.x;
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let x_158 : i32 = p.y;
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let x_163 : i32 = map[(x_156 + ((x_158 + 2) * 16))];
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x_164 = (x_163 == 0);
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x_165_phi = x_164;
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}
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let x_165 : bool = x_165_phi;
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if (x_165) {
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let x_168 : i32 = directions;
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directions = (x_168 + 1);
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}
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var x_229 : bool;
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var x_242 : bool;
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var x_281 : bool;
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var x_295 : bool;
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var x_335 : bool;
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var x_348 : bool;
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var x_387 : bool;
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var x_400 : bool;
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var x_230_phi : bool;
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var x_243_phi : bool;
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var x_282_phi : bool;
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var x_296_phi : bool;
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var x_336_phi : bool;
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var x_349_phi : bool;
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var x_388_phi : bool;
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var x_401_phi : bool;
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let x_170 : i32 = directions;
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if ((x_170 == 0)) {
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canwalk = false;
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i = 0;
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loop {
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let x_179 : i32 = i;
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if ((x_179 < 8)) {
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} else {
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break;
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}
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j = 0;
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loop {
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let x_186 : i32 = j;
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if ((x_186 < 8)) {
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} else {
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break;
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}
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let x_189 : i32 = j;
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let x_191 : i32 = i;
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let x_196 : i32 = map[((x_189 * 2) + ((x_191 * 2) * 16))];
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if ((x_196 == 0)) {
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let x_200 : i32 = j;
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p.x = (x_200 * 2);
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let x_203 : i32 = i;
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p.y = (x_203 * 2);
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canwalk = true;
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}
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continuing {
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let x_206 : i32 = j;
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j = (x_206 + 1);
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}
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}
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continuing {
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let x_208 : i32 = i;
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i = (x_208 + 1);
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}
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}
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let x_211 : i32 = p.x;
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let x_213 : i32 = p.y;
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map[(x_211 + (x_213 * 16))] = 1;
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} else {
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let x_217 : i32 = v;
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let x_218 : i32 = directions;
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d = (x_217 % x_218);
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let x_220 : i32 = directions;
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let x_221 : i32 = v;
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v = (x_221 + x_220);
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let x_223 : i32 = d;
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let x_224 : bool = (x_223 >= 0);
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x_230_phi = x_224;
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if (x_224) {
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let x_228 : i32 = p.x;
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x_229 = (x_228 > 0);
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x_230_phi = x_229;
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}
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let x_230 : bool = x_230_phi;
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x_243_phi = x_230;
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if (x_230) {
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let x_234 : i32 = p.x;
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let x_237 : i32 = p.y;
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let x_241 : i32 = map[((x_234 - 2) + (x_237 * 16))];
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x_242 = (x_241 == 0);
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x_243_phi = x_242;
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}
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let x_243 : bool = x_243_phi;
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if (x_243) {
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let x_246 : i32 = d;
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d = (x_246 - 1);
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let x_249 : i32 = p.x;
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let x_251 : i32 = p.y;
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map[(x_249 + (x_251 * 16))] = 1;
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let x_256 : i32 = p.x;
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let x_259 : i32 = p.y;
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map[((x_256 - 1) + (x_259 * 16))] = 1;
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let x_264 : i32 = p.x;
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let x_267 : i32 = p.y;
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map[((x_264 - 2) + (x_267 * 16))] = 1;
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let x_272 : i32 = p.x;
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p.x = (x_272 - 2);
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}
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let x_275 : i32 = d;
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let x_276 : bool = (x_275 >= 0);
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x_282_phi = x_276;
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if (x_276) {
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let x_280 : i32 = p.y;
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x_281 = (x_280 > 0);
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x_282_phi = x_281;
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}
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let x_282 : bool = x_282_phi;
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x_296_phi = x_282;
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if (x_282) {
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let x_286 : i32 = p.x;
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let x_288 : i32 = p.y;
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let x_291 : array<i32, 256u> = map;
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map = array<i32, 256u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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map = x_291;
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let x_294 : i32 = map[(x_286 + ((x_288 - 2) * 16))];
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x_295 = (x_294 == 0);
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x_296_phi = x_295;
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}
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let x_296 : bool = x_296_phi;
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if (x_296) {
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let x_299 : i32 = d;
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d = (x_299 - 1);
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let x_302 : i32 = p.x;
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let x_304 : i32 = p.y;
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map[(x_302 + (x_304 * 16))] = 1;
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let x_309 : i32 = p.x;
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let x_311 : i32 = p.y;
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map[(x_309 + ((x_311 - 1) * 16))] = 1;
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let x_317 : i32 = p.x;
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let x_319 : i32 = p.y;
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let x_321 : array<i32, 256u> = map;
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map = array<i32, 256u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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map = x_321;
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map[(x_317 + ((x_319 - 2) * 16))] = 1;
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let x_326 : i32 = p.y;
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p.y = (x_326 - 2);
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}
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let x_329 : i32 = d;
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let x_330 : bool = (x_329 >= 0);
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x_336_phi = x_330;
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if (x_330) {
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let x_334 : i32 = p.x;
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x_335 = (x_334 < 14);
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x_336_phi = x_335;
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}
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let x_336 : bool = x_336_phi;
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x_349_phi = x_336;
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if (x_336) {
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let x_340 : i32 = p.x;
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let x_343 : i32 = p.y;
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let x_347 : i32 = map[((x_340 + 2) + (x_343 * 16))];
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x_348 = (x_347 == 0);
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x_349_phi = x_348;
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}
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let x_349 : bool = x_349_phi;
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if (x_349) {
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let x_352 : i32 = d;
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d = (x_352 - 1);
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let x_355 : i32 = p.x;
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let x_357 : i32 = p.y;
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map[(x_355 + (x_357 * 16))] = 1;
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let x_362 : i32 = p.x;
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let x_365 : i32 = p.y;
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map[((x_362 + 1) + (x_365 * 16))] = 1;
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let x_370 : i32 = p.x;
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let x_373 : i32 = p.y;
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map[((x_370 + 2) + (x_373 * 16))] = 1;
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let x_378 : i32 = p.x;
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p.x = (x_378 + 2);
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}
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let x_381 : i32 = d;
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let x_382 : bool = (x_381 >= 0);
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x_388_phi = x_382;
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if (x_382) {
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let x_386 : i32 = p.y;
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x_387 = (x_386 < 14);
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x_388_phi = x_387;
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}
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let x_388 : bool = x_388_phi;
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x_401_phi = x_388;
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if (x_388) {
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let x_392 : i32 = p.x;
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let x_394 : i32 = p.y;
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let x_399 : i32 = map[(x_392 + ((x_394 + 2) * 16))];
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x_400 = (x_399 == 0);
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x_401_phi = x_400;
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}
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let x_401 : bool = x_401_phi;
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if (x_401) {
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let x_404 : i32 = d;
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d = (x_404 - 1);
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let x_407 : i32 = p.x;
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let x_409 : i32 = p.y;
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map[(x_407 + (x_409 * 16))] = 1;
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let x_414 : i32 = p.x;
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let x_416 : i32 = p.y;
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map[(x_414 + ((x_416 + 1) * 16))] = 1;
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let x_422 : i32 = p.x;
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let x_424 : i32 = p.y;
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map[(x_422 + ((x_424 + 2) * 16))] = 1;
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let x_430 : i32 = p.y;
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p.y = (x_430 + 2);
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}
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}
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let x_434 : i32 = ipos.y;
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let x_437 : i32 = ipos.x;
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let x_440 : i32 = map[((x_434 * 16) + x_437)];
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if ((x_440 == 1)) {
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x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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return;
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}
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continuing {
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let x_444 : bool = canwalk;
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break if !(x_444);
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}
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}
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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